![]() ![]() ![]() ![]() ![]() These package versions might not be safe to use in production with Unity version 2020.1: Documentation location: Topics covered in this article include Scripted Importers Timeline integration and animations the Exporter for lights and cameras, and Node name remapping. They export in FBX format, so use Noesis to convert to dae if your preferred program cant open it. Version information Experimental or in preview for Unity Based on an exclusive partnership with Autodesk, Unity provides intuitive workflows for artists via the FBX Importer and Exporter. In particular, this round-trip workflow enables you to export Unity Scenes to FBX files, import them into Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max® using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work in Unity. The Unity FBX Exporter package makes it easy to send geometry and animation to any application that supports the FBX format and send them back to Unity with minimal effort. As you may know, our FBX Exporter addresses two common game-dev use cases: 1) white-boxing (or grey-boxing) a level in the Unity Editor, then switching to Maya or 3ds Max to complete the level with production-ready assets and 2) recording gameplay in the Unity Editor, exporting animation to Maya for an animator to polish, then returning to Unit. ![]()
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